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Author Topic: You will own different"Inventory" involving PSO2  (Read 1393 times)

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Offline wfuuopy

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You will own different"Inventory" involving PSO2
« on: October 05, 2020, 08:13:18 PM »
You will own different"Inventory" involving PSO2 and PSO2:NGS, and information about PSO2 Meseta expansions will not be shared."" All"Storage" information including expansions, but excluding the"Alliance Storage", and"Meseta Storage", will be shared" I'm really concerned about the"skill tree addition" one being recorded as"serves a different function" from the upgrade. Just because so much we understand mags don't have any stat advantage now. My main concern is they are going to strip out major elements such as the skill trees and subclassing and be like every other MMO out there today void of alternatives. Edit: I know this might be innocuous as it might mean they are just different talents or particular courses might not be 1:1, but I keep worrying we're likely to have yet another WoW or FF14 on our hands where they gradually cut everything that isn't cosmetic out of this game.

The more likely scenario based on information we have been given and what we've seen in the trailer is classes will differ and thus skill trees will not be the same in NGS. You aren't likely to have a really big set of level restricted classes in NGS like you do in PSO2, none of that is moving at all. NGS is going to have brand new classes and thus new skill trees or differing development elements entirely so naturally it"serves another functions".

They've even said camos for weapons which"do not exist" in NGS can not be used which suggests that they have various plans for the available weapon choices in NGS. He skill tree system had an overhaul anyway. It's rife with"you must pick this or you completely f'd your tree up", and combined with not having the ability to reset unless a special event handout or paying for an additional, generates a a situation where everyone needs to be the exact same build. It is an illusion of freedom and there are very many methods to better balance a development system with valid development options which truly help you differentiate your character without making yourself legitimately inferior.

For instance the player in the trailer is seen comboing assault rifle and sword. You aren't going to have a really major set of level capped classes in NGS like you do now in PSO2, none of that is moving at all. NGS is going to have brand new classes and consequently brand new skill trees or differing development elements entirely so obviously it"serves another functions". They have even said camos for firearms which"don't exist" in NGS can not be utilized which suggests that they have various plans for the available weapon options in NGS.

The skill tree system had an overhaul anyway. It's rife with"you have to select this or you completely f'd up your tree", and united with not having the ability to reset unless a special event handout or paying to an additional, creates a a situation where everyone has to be the same build. It is an illusion of freedom and there are very many ways to better balance a progression system with legitimate progression options which truly help you differentiate your character without pso2 sales making yourself legally inferior.



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